SNHU Tools
Minor
Esports is an industry on the rise, with rapid expansion and growth occurring globally and in the U.S. market, alongside the VR/AR and gaming industries. A minor in esport may lead to a specialization in esports that could potentially provide key content knowledge that gives students a leg up in the job market. By studying esports students get exposed to learning about similar aspects from traditional sport including: professional players, teams, uniforms, coaches, managers, agents, leagues, competitions, marquee events, endorsement deals, player transfer fees, color commentators, highlight reels, college scholarships, match fixing, doping, gender related disputes.
The Esport (Minor) program contains 10 identified courses across 1 requirement categories. The prerequisite data currently includes 4 known course relationships.
Structured catalog requirement categories, credit thresholds, and nested course rules.
15 Total Credits
Complete all of the following
Complete:
3 credit(s) from the following:
3 credit(s) from the following:
Known courses in this degree map with credits and prerequisite links from catalog data.
| Course | Title | Credits | Prerequisites |
|---|---|---|---|
| ESPT 150 | Introduction to Esport | 3 | None listed |
| ESPT 205 | Esport Streaming and Marketing | 3 | None listed |
| ESPT 315 | Social, Ethical, and Legal Issues in Esports | 3 | None listed |
| ESPT 345 | Esports Practicum | 3 | None listed |
| SPT 491 | Sport Management Internship | 0 | None listed |
| COM 310 | Social Media | 3 |
|
| GRA 210 | Fundamentals of Game Design | 3 | None listed |
| MKT 265 | Social Media & Marketing Communications | 3 | None listed |
| SPT 425 | Sport Licensing/Strategic Alliances | 3 |
|
| SPT 465 | Global Sport Business | 3 |
|
| ENG 121External | External Requirement | — | None listed |
| ENG 200External | Research and Composition | — | None listed |
| SPT 208External | Sport Marketing | — | None listed |
| MKT 205External | Applied Marketing Strategies | — | None listed |