SNHU Tools
Bachelor of Science
The Game Design and Development program will immerse students in the creative and technical processes of making digital games, equipping them with the skills to design and develop functional and interactive experiences. Students will focus on specialties that include art, design, or programming while also gaining fundamental skills and knowledge in the areas of game mechanics, prototyping, and iteration. They will engage in collaborative projects that mirror industry workflows, preparing them to navigate the fast-evolving landscape of game development with professionalism and adaptability. Emphasizing communication, project management, and industry research considerations, the program will empower students to become innovative problem solvers and professionals in the game industry.
The Game Design and Development (BS) program contains 12 identified courses across 4 requirement categories. The prerequisite data currently includes 13 known course relationships.
Structured catalog requirement categories, credit thresholds, and nested course rules.
42 Total Credits
Complete all of the following
42 credit(s) from: GenEd
Complete 1 of the following
24 Total Credits
Complete all of the following
Complete:
1 of the following:
27 Total Credits
Students need to declare an approved concentration for the Game Design and Development major.
27 credit(s).
27 Total Credits
27 credit(s).
Known courses in this degree map with credits and prerequisite links from catalog data.
| Course | Title | Credits | Prerequisites |
|---|---|---|---|
| COM 212 | Public Speaking | 3 | None listed |
| COM 213 | Public Speaking and Presentation Skills | 3 |
|
| GAD 100 | Introduction to 3D Modeling | 3 | None listed |
| GAM 120 | Introduction to Game Development | 3 | None listed |
| GAM 360 | Introduction to Game Production | 3 |
|
| GAM 485 | Game Studio I | 3 |
|
| GAM 486 | Game Studio II | 3 |
|
| GDE 150 | Game Design I: Systems and Mechanics | 3 | None listed |
| GDE 325 | Rapid Prototyping | 3 |
|
| GAD 499 | Game Art Capstone | 3 |
|
| GAM 499 | Game Programming Capstone | 3 |
|
| GDE 499 | Game Design Capstone | 3 |
|
| ENG 190External | Research and Persuasion | — | None listed |
| GAD 311External | Environment Design | — | None listed |
| GAM 355External | External Requirement | — | None listed |
| GDE 250External | External Requirement | — | None listed |
| GAM 335External | External Requirement | — | None listed |
| GDE 350External | External Requirement | — | None listed |