SNHU Tools
Minor
The Game Art and Development Minor balances fundamental skill development with advanced training in the techniques used by industry professionals today. Students learn and apply core principles used in video game art asset creation such as 3D modeling, 3D mesh topology, texturing, animation, rigging, Concept art, and design. Courses mirror the standard workflow pipeline used in industry for the production of art assets across multiple platforms.
The Game Art and Development (Minor) program contains 7 identified courses across 1 requirement categories. The prerequisite data currently includes 9 known course relationships.
Structured catalog requirement categories, credit thresholds, and nested course rules.
15 Total Credits
Complete all of the following
Complete:
1 of the following:
Known courses in this degree map with credits and prerequisite links from catalog data.
| Course | Title | Credits | Prerequisites |
|---|---|---|---|
| GAD 201 | Introduction to Digital Sculpting | 3 | None listed |
| GAD 202 | 3D Modeling and Unwrapping | 3 |
|
| GAD 215 | Texturing for Games | 3 |
|
| GAD 400 | Creature Design | 3 |
|
| GAD 300 | 3D Character Animation and Rigging | 3 |
|
| GAD 311 | Environment Design | 3 |
|
| GAD 401 | Character Design | 3 |
|
| GAD 100External | Introduction to 3D Modeling | — | None listed |